void ga(sprite_status* actionwk);
void eb_ga0(sprite_status* actionwk);
void m_appear0(sprite_status* actionwk);
void m_disp(sprite_status* actionwk);
void m_appear1(sprite_status* actionwk);
void m_move(sprite_status* actionwk);
void eb_ga1(sprite_status* actionwk);
void s_fall(sprite_status* actionwk);
void s_die(sprite_status* actionwk);
